
Invisible Child: If you use magic near a child they will ask you to make them invisible. Apologize or combat: Assaulted NPC or relative will demand an apology. An enemy's gratitude: If you kill someone, a rival of that person may send you one of two letters of gratitude. Interactions added by Dawnguard, Dragonborn, and Creation Club are annotated with "DG", "DB", and "CC" superscripts, respectively.Ī few non-random events will occur as a result of your actions. Most hostile animals and NPCs have a large radius of detection that is perhaps a deliberate attempt at setting up more random encounters, saving game data by not having any additional scripts to handle. While playing Skyrim, you may encounter many other combinations of animals and hostile NPCs fighting, however, there are only a few deliberately set to happen. The first spawn point likely to be found is between Riverwood and Honningbrew Meadery, with its event border extending to just before the bridge out of Riverwood. The event is determined a fair distance from the spawn point which, if correctly estimated, allows one to manipulate which event occurs. Some events take place over a fairly large distance, as each part of the same event takes place. There are 149 spawn points where an event can occur you will not experience an event at every location every time you go near it. All unnamed NPCs and animals involved in encounters are leveled unless stated.
Some events force your involvement, others need you to make the first move or they will just pass by, and some do not require your involvement to complete. World interactions are random events that can occur as you explore Skyrim.